Noorderlicht Energy Management App

Role

Product Designer, UX Researcher

Duration

10 Weeks

Tools

Figma, Miro, Dovetail

Helping people get the most out of their solar energy

Designing an experience that is user-friendly and engaging to help people manage their home energy efficiently ✨

Noorderlicht Ventures is a platform that enables installers, housing corporations, and other asset owners to manage and optimize appliances and energy consumers based on solar-powered energy and dynamic hourly prices.

During my Bachelor Final Project at Delft University of Technology, I worked for 10 weeks on designing their mobile application from scratch as a UX/UI Designer and Researcher.



Context

Let's do a quick overview :)

Noorderlicht Ventures is developing an Energy Management System to help homeowners better manage and use solar energy, aiming to boost self-consumption from 30% to 70% and support the energy transition. Their design brief calls for a solution that enables smart, responsible energy use for a sustainable future.


Why? In the Netherlands, homeowners with solar panels often generate more energy than they use during the day, feeding the surplus into the grid through net metering. This has led to grid congestion and a reliance on less sustainable energy sources, slowing the renewable energy transition. In response, energy providers are charging fees for surplus energy, and the government plans to phase out net metering leading to higher energy bills.


Project Brief 

Business Goals

  1. Provide insight into the household energy consumption and usage.

  2. Provide insight into the personal use of self-generated solar energy.

  3. Encourage users to make more use of their own generated energy

⚡️ The Challenge
"Conceptualize and design a user interface that provides insight into energy usage and positively encourages sustainable behavior. "

DESIGN PROCESS

This project follows a triple diamond proces. As the name suggests, this process consists of three diamonds each with a diverging and a converging phase.


  1. ANALYSIS (why)

The first part is about exploring the context and finding the right problem to solve: Discover & Define.


  1. IDEATION (what)

The second part focuses on finding solutions for this defined problem:
Ideate & Decide.


  1. CONCEPTUALISATION (how)

The third part focuses on finding out how to conceptualise this solution:
Develop & Deliver.

ANALYSIS

Through stakeholder mapping, competition analysis, and 6 in-depth user interviews, I was able to redefine the design direction based on key research insights and the primary "jobs to be done."


Key findings included:

  • The majority of users (4 out of 6) find the data in their current EMS application overwhelming and difficult to interpret.

  • Users have three main goals: monitoring energy usage, controlling their energy systems, and learning about their solar panels to reduce costs.

  • Simplicity emerged as a critical factor for users.

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IDEATION

Using 'How Might We' questions, Crazy Eights, and Explorative Sketching, I thoroughly explored the design space to discover creative solutions for home energy management.

The most promising concept was a 3D visualization of energy flow, which replaces complex graphs and numbers with a more accessible, intuitive representation. This approach allows users to easily see where energy is coming from and how it’s being used, reducing the need for complicated charts. Other ideas included gamification elements, community-based energy systems, and supportive services.

CONCEPTUALISATION

The third and final phase was the most critical, involving numerous decisions and iterations. Building on the research insights and design ideations, I developed storyboards, user flows, wireframes, and interactive prototypes. I continuously refined these designs based on feedback from user testing and design reviews, working closely with two senior designers I connected with through adplist.org.

USER TESTING & ITERATIONS

Ready to build something special?

Let's hop on a quick call and discuss your project goals.